

By no means does this redefine the genre or distinctly raise Victor Vran above all its peers, but it certainly makes the overall experience more unique and enjoyable. There’s even a wall jump ability which feels like a rather odd feature in this type of game, but it both expands traversal and gives you another factor to consider when hunting down each level’s many secrets. These additional moves help with both combat and exploration as it rewards faster reflexes and opens up exploration a little more. Where Victor Vran differs from some of its contemporaries is its focus on the hero’s greater mobility as he has the ability to jump and roll away from threats. Abilities are limited by cool-down periods which are generally pretty short and continue to count down even when you switch to the other weapon, so combat generally moves at a fast and enjoyable pace. You earn the ability to equip two weapons at a time very early on, so much of the flow and strategy in combat comes from your choice of weapons as well as when you choose to switch between them.

Your means of attack are a little different from similar games, however, as special moves are derived from the types of weapons you have equipped as well as a single spell slot. Players progress through relatively open areas filled with enemies just waiting to be crushed as well as hidden treasures to reward those willing to explore. Life many of its genre-mates, Victor Vran plays from an overhead, isometric angle that is fully rotatable on the player’s whim, thus alleviating any concerns about objects obstructing your view.

The real focus is firmly on the gameplay. At the end of the day, the plot isn’t meant to be the driving force of the game, but it never gets in the way and is often good for a few laughs now and again. Vran himself remains a self-serious, gruff-voiced anti-hero throughout, but much of the supporting cast is largely playing to over-the-top stereotypes common in Victorian horror stories. The ensuing plot is decent enough as it rides the line between Gothic horror and self-aware campiness. A message from an old friend and fellow hunter leads him to Zagoravia, a kingdom hopelessly overrun by demonic forces that Vran ultimately decides to lend his strength to. Victor Vran casts players in the role of the titular hero, a monster hunter living in a world desperately in need of his services. The game definitely fits into this classic genre, but it manages to be more than just a smaller, cheaper knock-off of the Diablo franchise. Some of those gamers are probably looking for a more immediate title to satiate their lust for hack and slash, loot gathering action and that’s where Victor Vran: Overkill Edition comes in. No firm release date has been announced other than it is coming “this summer” (Kiwi Winter) and will be priced at £34.99/€39.99/$39.99, so probably about $50-60NZD.Come November, Switch owners looking for an action RPG will have an impressive option in the form of the now legendary Diablo III, but that requires waiting. “from working with Motörhead to seeing so many players love the game as we have has been a real privilege – we’re excited for Victor’s next strides onto the Switch platform.” “Victor Vran has taken us on an incredible journey,” said Gabriel Dobrev, CEO at Haemimont Games. “Victor Vran: Overkill Edition will be the first game of it’s kind to arrive on the Nintendo Switch,” said Leo Zullo, Managing Director at Wired Productions, “a masterpiece both technically and in its gameplay, Haemimont Games’ classic RPG will be a must have addition for Switch owners around the world.” Fractured Worlds is a challenging and empowering new chapter in the story of Victor Vran, and Motorhead: Through the Ages is a wild tour through the mythos, music and attitude of the loudest band in the world. The Victor Vran: Overkill Edition will feature the Motorhead: Through the Ages and Fractured Worlds add-ons. Independent game publisher, Wired Productions has announced that they are bringing Victor Vran: Overkill Edition to Nintendo Switch.
